![]() Make sure to save the level and reload for ArcGIS Map to be updated for the editor mode. In this case, reset the spatial reference of ArcGIS Map by removing the existing basemap/ first layer and adding the new layer as the first layer. This is because ArcGIS Maps SDK for Unreal Engine uses the first layer added (oftentimes the basemap) to determine the spatial reference for the ArcGIS Map. Your data's spatial reference may differ from your ArcGIS Map's spatial reference which prevents your data from loading. For the geographic coordinate system, WGS 84 (WKID: 4326) and China Geodetic Coordinate System 2000 (WKID: 4490) are supported. Local scenes support all projected coordinate systems. For a projected coordinate system, only Web Mercator (Auxiliary Sphere) (WKID: 3857) is supported. Global scenes support all the geographic coordinate systems. json file.Ĭheck if your spatial reference is supported by the map type. For local data, you can extract the file as a zip archive, and open the. For the online services, if the JSON content is not displayed by accessing the service URL, try to add ?f=json at the end of the service URL to access the content. You can check this by opening the JSON file that is associated with the service. If you are adding 3D object scene layers or Integrated mesh scene layers, your file needs to be version 1.7+. If the view state log doesn't give you the exact information you need, you can follow the checklist below:Ĭheck that you use supported format for basemaps and data layers and elevation layers. These events tell you whether your data is active, if it fails to load, or any usage warnings that come with using a specific dataset to help you determine when there is a problem with your GIS data. This component notifies you of any updates to the status of layers, elevation sources, and the view. Official Unreal Engine Statistics documentation.Before troubleshooting layer loading issues, make sure that you have added an ArcGIS View State Logging Component. Improve this system with our guide on input actions and input axis. There are many different stat commands that can display debug information to the player or tester.īelow are some links to further reading if you would like to look into the stat system further. This fps counter will work correctly for all builds of the game including shipping builds. Your project now has access to the fps counter during editing and when you package your game into a standalone executable! In this demonstration we show the third person example project turning the fps counter on and off during the game. This is the command which will be sent to the game to toggle the frame rate counter on and off. Inside the Execute Console Command node, type stat fps into the command box. To show the fps counter inside your game, we will firstly add the F3 keypress event to our character blueprint.įrom the pressed execution pin, create a new “Execute Console Command” node. Frame time is the time taken to produce one frame.ġ6.6ms is 60FPS Framerate Counter in Game In the top right of the viewport, the fps counter is now displayed with the frame time below it. On this new menu, in the viewport options section, tick the “Show FPS” box. ![]() ![]() To show the fps counter inside the editor, firstly press the small arrow button on the top left of the viewport. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |